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Below is a (incomplete) list of functions used in the scripting of Wrack.


AddEventToChildren( )

AddFaceFlag( )

AddFlag( )

AddPlayerFlag( )

AlertMonster( )

AllowWeaponSwitching( )

ApplyHitFlags( )

BulletAttack( )
   
BeginChasing( )
    
CannotMoveForward( )

ChangeMusic( )

ChangeState( )

ChangeToBestWeapon( )

CheckAmmo( )

ClearFaceFlag( )

ClearFlag( )

DepleteAmmo( )

Die( )

DestroyChildren( )

DestroySelf( )   

Delay( )

DoDynamicLight( )

DoSentryMovement( )

Event_Instant( )

ExecuteMapScript( )

ExitMap( )

ExitMapSpecial( )

FaceTarget8Way( )

FadeFromColor( )

FireProjectileAtTarget( )

FreezeAction( )

GetDifficulty( )

GetNextPatrolPoint( )

GetSkillSettingFlags( )

GetSoundLength( )

GiveItem( )

IsDormant( )

IsPlayerFiring( )

IsPlayerIdle( )

IsPlayerMoving( )

IsReloadPossible( )

KillActivator( )

KillBlockedObjects( )

LookForPlayer( )
   
MoveFace( )

MoveFaceCircular( )

MoveToPatrolPoint( )

PlayBossMusic( )

PlaySound( )

PlayIdleAnimationAndSound( )

PlayDeathAnimationAndSound( )

PlayChaseAnimationAndSound( )

ProjectileAttack( )

ReloadClip( )

RestartMusic( )

RestoreSelf( )

RumbleGamepad( )

SetAnimation( )
   
SetFaceAlpha( )

SetNextPatrolPoint( )

SetPitch( )

SetTarget( )

SetVelocity( )

SetWarmupTicks( )

SetZoneType( )

SpawnItem( )

SpawnParticles( )

SpawnRandomGiveItem( )

StopMusic( )

StopSounds( )

SetNextPatrolPoint( )

ShouldPlayIdleSounds( )

TargetInFront( )

Teleport( )

TouchesTransparentSurface( )

Thrust( )

ThrustTowardsObject( )

ThrustY( )

TossGib( )

UpdateVelocity( )

WasLevelSpawned( )

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