An objectdef script defines the properties and flags of objects that are used in-game, both visible and invisible. Here is the basic format:

<object name> : <object or object type to inherit from> [replaces <object to replace>]
<object properties & flags>

An object must inherit from another object or object type. You may optionally replace an object that already exists by using the replaces keyword, followed by the name of the object you want to replace. You can define multiple objects within a single text file.

List of objectdef topics & references:

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