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Wrack Wiki

Modding Basics

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NamespacesEdit

Files within a mod are loaded based on the name of the subdirectory they are located in. The names of the files themselves is irrelevant, unless you are replacing a file within Wrack with your own. If you are replacing objects, use the replaces keyword instead.

Directory Description
aiscripts
colorcodedef
crosshairdef
cutscenedef
episodedef
extratexturedef
faceactionscripts
fontdef
gamescripts
graphics
huddef
killchaindef
killcombodef
loadingscreendef
maps
meshes
meshtextures
music
musicdef
objectdef
replays
shaderdef
shaders
skilldef
skyboxdef
sounds
speakerdef
storyboarddef
surfacedef
switchdef
textures
weaponscripts

Recommended 3rd-Party ToolsEdit

There are no official tools to create mods for Wrack (there is WrackEd, but that is for maps only). However, depending on what you want to make, you won't need to download much.

Image editingEdit

3D modelingEdit

Audio editing/recordingEdit

ScriptingEdit


Supported Data FormatsEdit

This list contains all known data formats that are supported by Wrack and WrackEd.

Image formatsEdit

  • .png
  • .jpg

Model formatsEdit

  • .x

Audio formatsEdit

  • .wav
  • .ogg

Map formatsEdit

  • .map

Text formatsEdit

  • .txt

Archive formatsEdit

  • .zip
  • .wpk

See Also Edit

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