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Medium Bag

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Medium bag

The medium gold bag gives the player a score of 1000. it has a brown texture.

ScriptingEdit

Objectdef Edit

GoldBag_MediumPlaced : MeshMapObject
{
	// Properties.
	script = "pickupitem_norestore_treasure.txt"
	giveitem = "GoldBag_Medium", 1
	textureoverride = goldbag.png, goldbag_medium.png
	radius = 14
	height = 18
	editorcolor = 61 99 212
	editorcategory = "Treasures"
	+pickupitem
	+istreasure
	mesh = goldbag.x
	pickupmessage = "SCORE +1000"
	pickupsound = "pickup_treasure.wav"
}
GoldBag_Medium : TreasureObject
{
	points = 1000
}

See AlsoEdit

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