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Large bag
The large gold bag gives the player a score of 2500. It has a dark purple texture.

ScriptingEdit

Objectdef Edit

GoldBag_LargePlaced : MeshMapObject
{
	// Properties.
	script = "pickupitem_norestore_treasure.txt"
	giveitem = "GoldBag_Large", 1
	textureoverride = goldbag.png, goldbag_large.png
	radius = 16
	height = 20
	editorcolor = 61 99 212
	editorcategory = "Treasures"
	+pickupitem
	+istreasure
	mesh = goldbag.x
	pickupmessage = "SCORE +2500"
	pickupsound = "pickup_treasure.wav"
}
GoldBag_Large : TreasureObject
{
	points = 2500
}

See AlsoEdit

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