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A giant pot of gold that gives the player a score of 50,000. Picking one up usually results in earning another extra life.


Objectdef Edit

JackpotPlaced : MeshMapObject
	// Properties.
	script = "pickupitem_norestore_treasure.txt"
	giveitem = "Jackpot", 1
	radius = 24
	height = 32
	editorcolor = 61 99 212
	editorcategory = "Treasures"
	mesh = jackpot.x
	pickupmessage = "SCORE +50000!"
	pickupsound = "pickup_treasure.wav"
Jackpot : TreasureObject
	points = 50000

See AlsoEdit

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