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Importing custom models into Wrack
January 3, 2013
NOTE: make sure in Blender that your model is centered on the workplane and resting on top of it. To do so use SHIFT+C to set the 3D cursor to the workplane center, then to go the left window and click on Origin--Origin to 3D cursor, then Origin--Geometry to origin, and move your object so it rests on the workplane (G key to move and then Z key to move only on the Z axis).