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Chest

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Chest

The chest filled with gold that gives the player a score of 5000.

ScriptingEdit

Objectdef Edit

GoldChestPlaced : MeshMapObject
{
	// Properties.
	script = "pickupitem_norestore_treasure.txt"
	giveitem = "GoldChest", 1
	radius = 24
	height = 24
	editorcolor = 61 99 212
	editorcategory = "Treasures"
	+pickupitem
	+istreasure
	mesh = goldchest.x
	pickupmessage = "SCORE +5000"
	pickupsound = "pickup_treasure.wav"
}
GoldChest : TreasureObject
{
	points = 5000
}

See AlsoEdit

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